MISSIONS

Select a tile, choose your mission (green postit on the right), choose transport (see VEHICLES), and choose which survivors to send. The outcome of each mission is determined by the qualities of the people you send.
All missions have a safety rating based on how many zombies are present, how much firepower your team is carrying, and how far the mission is from the group. Unused ammo is returned to the group.

SCAVENGE Gather materials and supplies from an area. Choose the scavenge priority (food, fuel, ammo etc) when you select your team. Use vehicles to carry more back to the group/colony.
CLEAR/HUNT ZOMBIES Send a strike team to put down zombies in an area. Be sure to use the right weapons and team members, or else it might not end well.
LURE ZOMBIES Sends a team to make noise at a location to lure neighboring zombies in. Good for keeping your group safe, and bring Zed down on anyone else.
FORTIFY Walls off an area, if you are a mobile group you can only fortify the area your group is on. Otherwise the area must connect to an existing fortification. Fortified buildings are automatically scavenged.
RECRUIT Try to recruit other survivors to your group. Be careful, they might not be nice, expecially if they are well supplied. Send a team with lots of fire power and try to have a good reputation. Play nice... or just steal their stuff.
SCOUT A small team that will go to an area and visit the neighboring buildings and gather information on zombies, resources, and other humans. The longer the mission, the more gets scouted.
POST SQUAD Since long distance missions are dangerous, you can post a squad part way to cut that safe distance down. Lets you operate far from the group/colony in safety.