Food ======= Add value to the quantity of food left PEW ======= Add area of effect damage --> search all Ants withing range when done moving and damage the ants. use DIST(...) < 50 ANT ======= Has health, hunger / food level, countdown to fire PEW Search all foods and see if DIST(...) < 50, take from the food, give to ant use ifstatment to control when to look for food, when to fire search for a food, search for an enemy to act on Remove all spent Food, Ant, PEW objects