int paddleY; int paddleSpeedY; void setup(){ paddleY = 100; paddleSpeedY = 0; } void draw(){ fill(255,0,0); //Makes the paddle RED, yo ucan make it any colour rect(50, paddleY, 20, 100); //I didn't do a paddleX, just to keep this example simpler paddleY = paddleY + paddleSpeedY; } void keyPressed(){ //Happens when a key is pressed if(key == 'w'){ //UP paddleSpeedY = -2; }else if(key == 's'){ //DOWN paddleSpeedY = 2; } } void keyReleased(){ //Happens when a key is released. This setup assumes we only use 1 key at a time paddleSpeedY = 0; }